• Super Pacman
  • Introduction
  • 1. Planning the game
  • 2. Setting the project structure
  • 3. Setting the assets
  • 4. Designing the levels
  • 5. Composing the scenes
  • 6. Scripting global game behavior
  • 7. Scripting menu behavior
  • 8. Scripting level and start
  • 9. Scripting pacman behavior
  • 10. Scripting ghost and fruits behaviors
  • 11. Adding Sound and music
  • 12. Game source reference
  • 13. Game devlog
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Super Pacman

Super Pacman

Superpowers Game Development Series #5

Learn creative development while revisiting video game history

  • Chapter 0 : Game devlog
  • Chapter 1 : Planning the game
    • Game Introduction
    • Features of the game
    • Gameplay manual
  • Chapter 2 : Setting the project structure
    • Basic structure
    • Global script
    • Game structure
    • Menu structure
    • Level structure
    • Pacman structure
    • Ghosts structure
    • Items structure
    • Sounds structure
    • Font
  • Chapter 3 : Setting the assets
    • Settings for assets
    • Menu assets
    • Levels assets
    • Pacman assets
    • Ghosts assets
    • Items assets
    • Sounds assets
    • Font asset
  • Chapter 4 : Designing the levels
    • Template level
    • Level layouts
  • Chapter 5 : Composing the scenes
    • Menu Scene
    • Game Scene
  • Chapter 6 : Scripting global game behavior
    • Global datas
    • Game behavior
  • Chapter 7 : Scripting menu behavior
    • Menu behavior
  • Chapter 8 : Scripting level and start
    • New level settings
    • Start new game
  • Chapter 9 : Scripting pacman behavior
    • Pacman behavior
  • Chapter 10 : Scripting ghost and fruits behaviors
    • Ghost Behavior
    • Fruit Behavior
  • Adding Sound and music
  • Game source reference