Super Pacman
Superpowers Game Development Series #5
Learn creative development while revisiting video game history
- Chapter 0 : Game devlog
- Chapter 1 : Planning the game
- Chapter 2 : Setting the project structure
- Chapter 3 : Setting the assets
- Chapter 4 : Designing the levels
- Chapter 5 : Composing the scenes
- Chapter 6 : Scripting global game behavior
- Chapter 7 : Scripting menu behavior
- Chapter 8 : Scripting level and start
- Chapter 9 : Scripting pacman behavior
- Chapter 10 : Scripting ghost and fruits behaviors
- Adding Sound and music
- Game source reference