• Super Asteroids and Super Spacewar
  • Introduction
  • 1. Chapter 1 : Planning the game
  • 2. Chapter 2: Building the game structure
  • 3. Chapter 3: Loading and settings of assets
  • 4. Chapter 4: Setting the game scene and prefabs
  • 5. Chapter 5: Building the basic program structure
  • 6. Chapter 6: Writing Alien and Asteroids behaviors
  • 7. Chapter 7: Writing Ship and Missile behavior
  • 8. Chapter 8: Writing Collision, Life and Score systems
  • 9. Chapter 9: Setting menu and game over screens
  • 10. Chapter 10: Polishing the game
  • 11. Chapter 11: Modding the game
  • 12. Chapter 12: Complete Game Source Reference
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Super Asteroids and Super Spacewar

SUPERPOWERS TUTORIAL #4

SUPER ASTEROIDS and SUPER SPACEWAR

Learn game development while revisiting video game history

  • Chapter 1 : Plan the game
    • Planning the game
    • Game features
    • Gameplay manual
  • Chapter 2 : Building the game structure
    • Game Structure
    • Menu Structure
    • Background Structure
    • Ship Structure
    • Asteroid Structure
    • Sounds Structure
  • Chapter 3 : Loading and settings of assets
    • Menu Assets
    • Background Assets
    • Ship Assets
    • Alien Assets
    • Asteroid Assets
    • Sounds
    • Font
  • Chapter 4 : Setting the game scene and prefabs
    • Game scene
    • Menu scene
    • Ship Prefab
    • Ship Missile Prefab
    • Alien Prefab
    • Alien Missile Prefab
    • Asteroid Prefab
  • Chapter 5: Building the basic program structure
    • Global datas
    • Init game behavior
    • Global first functions
  • Chapter 6: Writing Alien and Asteroids behaviors
    • Alien Behavior
    • Asteroid Behavior
  • Chapter 7: Writing Ship and Missile behavior
    • Initialize ship whit Game.start
    • the shipBehavior class
    • Ship missiles
    • Alien missiles
  • Chapter 8: Writing Collision, Life and Score systems
    • Collision system
    • Score system
    • Life system
  • Chapter 9: Setting menu and game over screens
    • Menu behavior
    • Game over screen and final score
    • Game options : Quit and Restart
  • Chapter 10: Polishing the game
    • Background scrolling
    • Sounds and Music
  • Chapter 11: Modding the game
  • Chapter 12: Complete Game Source Reference
    • Game structure
    • Source assets
    • Source code